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0. Introduction

Burn to Earn is a decentralized game metaverse where the community can earn tokens by racing cars competitively or exploring the many in-game activities casually.

1. Problems Worth Solving:

● Play To Win: In conventional games, rich players can simply buy items that make them progress in the game faster than poor players. This creates a very unpleasant gaming experience for veterans that are highly skilled but are designed to lose against richer players. The best sports tournaments ensure that the most skilled players around the world compete with each other, not the richest.

● Improper Balancing Of Characters: Most games release a large number of characters so the players can choose from a large pool of heroes; however, this usually leads to poor balancing between characters. Without proper balancing, the weaker characters will be valued lower and eventually leave no liquidity.

● Barrier To Entry For New Players: Most NFT games do not provide a player hierarchy or rank system that leaves the strong dominating the tournaments. New players have no chance to earn until they have spent enough time and money within the game to master the mechanics

2. Gameplay

2.1. Burn to Earn Ecosystem

2.2. Cars

Burn to Earn offers a broad collection of NFT cars influenced by the world around us. All cars in the game universe are built for racing and can be traded in real-world NFT marketplaces.

The car classes are inspired by different types of modern vehicles as well as futuristic concept vehicles.

Common cars are less expensive to purchase and do not perform as well in races; whereas, rare cars are produced in lesser numbers, are more expensive, and perform better in races.

2.2.1 Classes

Each class comes with its unique advantage on the race track giving attribute bonuses for

Sport Edition - Series I

The sport edition cars will focus around a variety of high-end sports cars which are influenced by vehicles in the real world.

The sport edition will do very well on all tracks.

Truck Edition - Series II

The truck edition vehicles will focus around a variety of high-end trucks which are influenced by vehicles in the real world.

The truck edition will do very well on simple circuit tracks.

Stock Edition - Series III

The stock edition vehicles will focus around a variety of high-end stock racing cars which are influenced by vehicles in the real world.

The stock edition vehicles will do very well on circuit and drag tracks.

Formula Edition - Series IV

The formula edition vehicles will focus around a variety of high-end formula racing cars which are influenced by vehicles in the real world.

The formula edition vehicles will do very well on complex circuit tracks.

Vintage Edition - Series V

The vintage edition vehicles will focus around a variety of high-end vintage racing cars which are influenced by vehicles in the real world.

The vintage edition vehicles will do very well on drag tracks.

Muscle Edition - Series VI

The muscle edition vehicles will focus around a variety of high-end muscle cars which are influenced by vehicles in the real world.

The muscle edition vehicles will do very well on drag tracks.

Concept Edition - Series VII

The concept edition vehicles will focus around a variety of high-end concept racing cars which will be influenced by the future.

The concept edition vehicles will do very well on all tracks.

2.2.2 Rarity

The value of any car can be gauged by its rarity.

Common

Common vehicles are the most common vehicles in the game.

Common vehicles are the second most valuable rarity class.

Uncommon

Uncommon vehicles are less common than common vehicles in the game.

Uncommon vehicles are the second least valuable rarity class.

Rare

Rare vehicles are less common than uncommon vehicles in the game.

Rare vehicles are the third most valuable rarity class.

Epic

Epic vehicles are less common than rare vehicles in the game.

Epic vehicles are the second most valuable rarity class.

Legendary

Legendary vehicles are the least common vehicles in the game.

Legendary vehicles are the most valuable rarity class.

2.2.3 Performance

Speed

Speed will represent how fast a vehicle is able to travel. Speed is something that can be upgraded by purchasing performance upgrades in the garage.

The faster speed a vehicle has the quicker it will go.

Acceleration

Acceleration will represent how fast a vehicle is able to accelerate to a top speed. Acceleration is something that can be upgraded by purchasing performance upgrades in the garage.

The better a vehicle accelerates the quicker it will be at getting back up to optimal speed.

Handling

Handling will represent how well a vehicle is able to handle a track. Handling is also something that can be upgraded by purchasing performance upgrades in the garage.

The better handling a vehicle has the better it will be at challenging turns and complex tracks.

Durability

Durability will represent how durable a vehicle is to the track environments and is something that can be upgraded by purchasing performance upgrades in the garage.

The more durable a vehicle, the longer it will be able to race without having to go to the garage.

2.2.4 Upgrades

Part Upgrades

Each car is made up of 8 different performance parts and a Boost Kit to enable Nitro

1. Engine

2. Tires

3. Brakes

4. Spoiler

5. Hood

6. Air Intake

7. Exhaust

8. Fuel

9. UPGRADE: Boost Kit

Car parts can be upgraded to give an attribute bonus to the car. Cars with better parts have a higher chance of winning races. Car parts are NFT assets that can be sold separately or bundled with the car.

Decal Upgrades

Car decorations can be upgraded to give a reputation bonus to the car, and visual styling/personalization. Cars with better decorations have a higher chance of selling at a better value in the marketplace. Decorations are NFT assets that can be sold separately or bundled with the car.

Boost Upgrades

Power-ups (boosters) are consumable items and are used once per race. A player can own many boosters; however, they can only choose to use 2 boosters in a single race.

2.2.5 Maintenance

All cars will require maintenance over time after racing. Race track conditions and car performance will determine the rate at which performance metric decreases per race. Maintenance will be required on the following performance parts.

Fuel Maintenance

Fuel is a critical resource for any vehicle and it will be required to have 20% tank to enter races.

Boost Maintenance

Boost is a valuable add-on that will help accelerate your vehicle in those tough to win situations.

Engine Maintenance

Engine performance will deteriorate over time and it will be necessary to maintain a well oiled engine if you want to be a top performer.

Tire Maintenance

Tires like the engine will also deteriorate over time and it will be necessary to maintain your tires for the best traction on the road.

Brake Maintenance

Brakes are as critical as tires and will also deteriorate over time, especially with more complex tracks that require a lot of braking and accelerating.

2.2.6 Reputation

Car Reputation - RC Points

Car reputation will be gained throughout races where you are benefited on your cars performance and contribution to the races. This will be the overall reputation of your car throughout the lifetime of it’s existence.

Reputation is everything. Make sure to nurture your car so it performs well for you.

Player Reputation - RP Points

Player reputation will be gained throughout races where you are benefited on your individual performance and contribution to the races. This will be the overall reputation of your character throughout the lifetime of it’s existence.

Reputation is everything. Make sure to nurture your player so it performs well for you.

Team Reputation - RT Points

Team reputation will be gained throughout races where you are a part of a team and will be tied to each team. This will be the overall reputation of the team throughout the lifetime of it’s existence.

Reputation is everything. Make sure to nurture your team so it performs well for you.

2.3. Racing

2.3.1 Race Events

There are 2 Different Types of Race Events and each race event will be a race against cars in the same class.

Drag Racing - Straight Tracks

There will be 8 different drag locations to start. Evolving over time as the game grows. Drag racing will be a style of racing in which two cars go head to head and race on a straight track.

1. ¼ mile tracks

2. ½ mile tracks3.

1 mile tracks

Track Racing - Lapped Tracks

There will be 8 different racing circuits with laps. These will evolve over time as the game grows. Track racing will be a style of racing that will occur on a track with lots of turns and laps. Different tracks will require different style of cars.

1. 1 minute lap tracks

2. 2 minute lap tracks3. 3 minute lap tracks

2.3.2 Style of Play

Time Trials - Singleplayer

Players will try to beat each other’s high scores in an Event by racing in a single-player time trial event. Results will be posted on the Event Leaderboard.

Head to Head - Multiplayer

Players will race each other in multiplayer racing events either on your own or on a team. Results are displayed on the leaderboard.

2.3.3 Ways to Earn

Free to Play Mode - Practice

Time Trials (Singleplayer)

Objective - Players will try to beat each other’s high scores in an Event by racing in a single-player time trial event. Results will be posted on the Event Leaderboard.

Fuel Cost - Does not consume Fuel.

Reputation - Players with the fastest lap times will be at the top of the leaderboard.

Race Rewards - Random chance of winning some credits and small rewards like base colors, boosters, etc.

Event Rewards - At the end of the event, players will be shown what they "would have" earned if this was a Pay-to-Play event. Top players on the leaderboard will also gain Reputation points (RP, RC); whereas, the lowest-ranked players lose Reputation points (RP, RC).

Solo Events - Earn Solo

Time Trials (Singleplayer)

Objective - Players will try to beat each other’s high scores in an Event by racing in a single-player time trial event. Results will be posted on the Event Leaderboard.

Fuel Cost - Consumes Fuel, and requires a car that is suited for the event.

Reputation - Players with the fastest lap times will be at the top of the leaderboard.

Race Rewards - Credits and small rewards like base colors, boosters, etc.

Event Rewards - At the end of the event, top-ranked players have a chance of winning Burn to Earn tokens, credits, fuel, blueprints for specific cars and car parts, boosters, XP. Top players on the leaderboard will also gain Reputation points (RP, RC); whereas, the lowest-ranked players lose Reputation points (RP, RC).

Head to Head (Multiplayer)

Objective - Players will try to beat each other in multiplayer racing events. Results are displayed on the leaderboard.

Fuel Cost - Cost Consumes Fuel, and requires a car that is suited for the event.

Reputation - Players will gain/lose Reputation (RP) at the end of each race based on their finishing position. The sum of all RP gained/lost from racing in the event will be the player's score on the leaderboard.

Race Rewards - Credits and small rewards like base colors, boosters, etc.

Event Rewards - At the end of the event, top-ranked players have a chance of winning Burn to Earn tokens, credits, fuel, blueprints for specific cars and car parts, boosters, XP. At the end of the Event, top players on the leaderboard will also gain Reputation points (RP, RC); whereas, the lowest-ranked players lose Reputation points (RP, RC).

Team Events - Earn on a Team

Head to Head (Multiplayer)

Objective - Teams will try to beat each other in multiplayer racing events. Results are displayed on the leaderboard.

Fuel Cost - Consumes Fuel, and requires a car that is suited for the event. Teams must meet the minimum requirements for the event to participate.

Reputation - Players will gain/lose Reputation (RP) at the end of each race based on their finishing position. The combined Reputation gained/lost during event by all team members during the event is the team's score on the leaderboard.

Race Rewards - Credits and small rewards like base colors, boosters, etc

Event Rewards - At the end of the event, top-ranked players have a chance of winning Burn to Earn tokens, credits, fuel, blueprints for specific cars and car parts, boosters, XP, etc. At the end of the Event, top teams on the leaderboard will also gain Reputation points (RP, RC, RT); whereas, the lowest-ranked players lose Reputation points (RP, RC, RT).

2.4. Garage

The garage is a necessary component to the game and it is where the player can store and perform upgrades and maintenance to their vehicles. The player will spend most of the time in their garage, which will feature mini-games, car upgrades, store, social activities, notifications, asset showcase, and much more.

2.4.1 Manage Upgrades

Manage your cars and car upgrades (parts, decorations, boosters).

2.4.2 Manage Inventory

Store assets (parts, fuel, etc) in inventory. Inventory items are not visible in the garage (tucked away in a cupboard), but there is an inventory menu to view all the assets.

2.4.3 NFT Car Parking

Manage your NFT car collection in the garage parking slots, which can be upgraded to add more slots.

2.4.4 Purchase Additional Garage Spots

You can buy a new NFT garage (with more parking slots and shelf space)

2.4.5 Social Networking

Invite friends to view your garage and assets, and hang out in their garage online and leave them a rating.

3. Vehicle Releases

There will be a Series of vehicles released on a monthly basis until all the vehicles have been distributed into the ecosystem.

3.1.1 Release Schedule

Series
Qty
Release
Series I - Sports Edition
5,000
Initial Release
Series II - Truck Edition
4,000
1 Month after Sports sell out
Series III - Stock Edition
3,000
1 Month after Trucks sell out
Series IV - Formula Edition
2,000
1 Month after Stocks sell out
Series V - Vintage Edition
1,000
1 Month after Formula sell out
Series VI - Muscle Edition
500
1 Month after Vintage sell out
Series VII - Concept Edition
250
1 Month after Muscle sell out

3.1.2. Series I Release

Event
Allocation
Qty
Sale
90%
4,500
Presale Rewards & Giveaways
2%
100
In-game Contests
2%
100
Influencers
6%
300

4. Tokenomics

4.1. Token Distribution

Round
Vest Schedule
Price
Target
Equity
Tokens
Seed
Unlock 25%, 6 month lock / unlock remaining every 2 months for 12months
$0.005
$250,000
5.00%
50,000,000
Private
Unlock 25%, 6 month lock / unlock remaining every 2 months for 12months
$0.007
$325,000
5.00%
50,000,000
Public
Unlock 25%, 6 month lock / unlock remaining every 2 months for 6months
$0.008
$800,000
10.00%
100,000,000
Advisors
Unlock 10%, unlock remaining linearly for 24 months
5.00%
50,000,000
Reserves
Unlock 5%, unlock remaining linearly for 48 months
5.00%
50,000,000
Marketing
Unlock 10%, unlock remaining linearly for 24 months
10.00%
100,000,000
Liquidity
Unlock 10%, unlock remaining linearly for 24 months
10.00%
100,000,000
Platform Operations
Unlock 10%, unlock remaining linearly for 24 months
15.00%
150,000,000
Game Treasury
Unlock 10%, unlock remaining linearly for 36 months after Platform Launch
35.00%
350,000,000

4.2. Token Allocation

5. Technology

5.1. Token Infrastructure

All infrastructure will be configured and set up within Amazon Web Services (AWS).

5.2. Architecture

All infrastructure will be configured and set up within Amazon Web Services (AWS).

5.3. Contract

Contract development will be done on the Ethereum network. Will add details.

6. Team

Mark Schuparra - Chief Executive Officer

Malery Vinal - Chief Creative Officer

Dan Lawless - Chief Technology Officer